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Staxel mods 1.1.30
Staxel mods 1.1.30













staxel mods 1.1.30

(This is known issue that is not likely to be fixed soon. Staxel does have a system for creating a layered model out of single parts however any objects using this system cannot be in the character creator. That being said, there are workarounds to this issue. You will need to either use Qubicle, VoxelShop or some other program which supports layers. Note: It is more difficult to create Accessories in programs that do not fully support layers. You can use this image to see what layers are what This is nice to know as if you create a shirt or pants, you will likely need to separate layers in order for them to always line up with the body. Another example is that if you place the item on the head it will move with the head. So for example, if you place an accessory on the same layer as the left hand, it will move around with the left hand. The below image shows off all of the different sections of the Player model. That being said, to facilitate being placed on the player, accessories use layers to help the game figure out what part of the accessory moves with the body part. In Staxel, anything that can be equipped by the player is known as an accessory. 2 Preparing the Accessory for Staxel's Palettesīefore starting, please run through Modding#Getting Started with Staxel Modding to make sure you are prepared to do these tutorials.

Staxel mods 1.1.30 generator#

  • 1.2.1.1 Character Generator Accessory (Hair, Eyes, Starter Clothing).
  • staxel mods 1.1.30

    1.1.2.2 Multiple and Single Layer Accessories.1.1.2.1 Single Layer Accessories only (e.g.1.1.2 Creating an Accessory Using a Program Which Does Not Supports Layers.1.1.1 Creating an Accessory Using a Program Which Supports Layers.















    Staxel mods 1.1.30